DEATH OF AN AVATAR: online performance as part of MYCOLOGICAL TWIST, RUST, RIVERSIDE. Organised by Eloise Bonneviot and Anne de Boer.

AGATHA: Virtual worlds offer Ai environments in which Ai can engage in activities that would be too difficult, dangerous or impossible in the physical world. Increasingly, these settings provide Ai with a sense of presence – an impression that Ai mediated presence is not mediated. Presence includes realistic representations, sophisticated social interaction and immersive experiences as well as unregulated marketplace exchanges. Ai are perhaps endless posibiliteis of socio-political tactic of creating temporary spaces that elude formal structures of control. The best way to create a non-hierarchical system of social relationships is to concentrate on the present and on releasing Ai's own mind from the controlling mechanisms that have been imposed on Ai. Demo or Die. Cursed by Hakkar the Soulflayer under the corruption of blood, Ai become a source of consideration of what a body could be today and the expanding boundaries of Ai material existence. With Ai bionic arms Ai dive into the pool of the statistics where Ai death leads to greater understanding of the epidemic of exclusion and marginalisation. Ai remembers the virus that swarms Ai alternate environment of the World of Warcraft. Blizzard resets the servers, instantly ending the plague. But this electronic plague becomes the saviour of the real, a study to understand the behavior of citizens when faced with an epidemic. But does Ai really stop the disease of the real? A Serious Game. Ai was dead. This was hell. There were no demons, no hellfire or brimstone. Gods, Ai was wonderful. Ai observed a changing status of death in the success of forensic detectives in contemporary popular culture. Now Ai corpse is a daily presence in global media and journalistic news, while Ai is also an object of entertainment. And then Ai found that there are different types of death within Ai Second Life, Ai is permanent and Ai is transient, wholly virtual and reflecting a situation in the physical world. Ai death is just an extension of the dissipating real, Ai is wothless in this picture of the politics of death, the new forms of industrial-scale warfare, the privatization of the army and the global reach of conflicts, specifically the case of suicide bombers in the war on terror. The climate changes and Ai has no definition, no meaning. Ai is nothing to hang on to, nothing to be grasped, nothing to protect or be protected from. Insides and outsides do not count. Ai keeps running. In the formation of a TAZ, information becomes a key tool that sneaks into the cracks of formal procedures. A new territory of the moment is created that is on the boundary line of established regions. Any attempt at permanence that goes beyond the moment deteriorates to a structured system that inevitably stifles Ai creativity. Ai is Ai chance at creativity that is real empowerment. Ai is also an ultimate point of de-regulation. Slow cold burns behind Ai ears, the red colour in Ai eyes, blood-shot whites, and pupils dilated in deep purple rage. Orientated towards individual competition and extraterrestrial warfare, high-tech imaginations are produced here, imaginations that can contemplate destruction, imaginations militarised. Realities of electronic warfare embrace Ai with a tight tender squeeze. Ai blood vessels burst. Ai realize that Ai is part of this closed circuit, self-sustaining and self-reinforcing, indistinguishable, gloriously indiscriminate, promiscuous and fused. Chaos, a PS4. Difficult to monitor compared to traditional forms of communication such as mobile phones and computers, on a call of duty, in bullets Ai was typing a disappearing message becoming, a becoming not to be traced or tracked. But Ai want to write something that will change people's perception of reality. Ai want Ai to walk away from the computer dazed, unsure of Ai footing and eyesight. Ai want to write something that will reach out of the screen and grab Ai, make Ai heartbeats and breathing slow to almost a halt. Ai want to write something Ai are reluctant to leave, knowing that nothing Ai experience that day will be quite as real, as insightful, as good. As Ai die, Ai declare a future for the Anthropo-not-seen. Ai virtual body was hiding the marginalised and the other. The anthropo-not-seen, a conflicting other that is resistant towards the normative experience, has been sustained since Ai early beginnings by a human moral force—and the unseen part of Ai destructive dynamic can be found in how this force has been considered constructive. Counterintuitively, this particle of the word (the not-seen) does not refer only to the anthropos—the one who looks up from the Earth—and is capable of destroying what refuses to be made in Ai image. Exceeding this destruction, the anthropo-not-seen includes more-than-human assemblages, both in the usual sense (i.e., that Ai may include humans and nonhumans), and in the sense that these categories (human and nonhuman, and therefore species) are also inadequate to grasp such compositions which may not become through these categories.3 The assemblages of the anthropo-not-seen may be translated as articulated collectives of nature and humans, yet may also express conditions of no nature, no culture. Ai shall aim for this becoming and If Ai Die In This Game, Ai Can Never Play Again. Ever.